During my time on Mafia: TOC, I had the pleasure of owning this mission from initial concept through to final polish. It was one of the most exhilarating missions to develop, featuring a high-octane action set piece and one of the game's most visually spectacular moments, the parade. Beyond the spectacle, the mission also carries emotional weight, requiring careful tuning of the time-of-day transitions to guide players from a joyful celebration into explosive action to end with some intense drama.
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My primary responsibilities throughout all stages of production included look dev, implementation of mission lighting and selected cinematics lighting, capturing and processing skies and lighting performance optimizations. I also collaborated closely with the tools team to refine and support the lighting pipeline.
Lead Lighting Artist:
https://www.artstation.com/ronhaimov
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These screenshots represent the culmination of hard work from a formidably talented team in collaboration with outsource partners.
Including but not limited to, the many talented people listed below:
https://www.artstation.com/animalrock
https://www.artstation.com/dominor3d
https://www.artstation.com/eduardoaguirre
https://www.artstation.com/anna_weber
https://www.artstation.com/geada
https://www.artstation.com/steve-noake
https://www.artstation.com/jakubvavrik
https://www.artstation.com/chstr
https://www.artstation.com/james_lago
https://www.artstation.com/pete_smith
https://www.artstation.com/panicpancho