While working on Mafia: TOC, I had the opportunity to contribute to the factory section of this mission—one of the game's most bombastic set pieces. This segment was a standout moment in the experience, and it gave me the chance to collaborate closely with the VFX team to bring this heated atmosphere to life.
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My primary responsibilities throughout all stages of production included look dev, implementation of mission lighting and selected cinematics lighting, capturing and processing skies and lighting performance optimizations. I also collaborated closely with the tools team to refine and support the lighting pipeline.
Lead Lighting Artist:
https://www.artstation.com/ronhaimov
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These screenshots represent the culmination of hard work from a formidably talented team in collaboration with outsource partners.
Including but not limited to, the many talented people listed below:
https://www.artstation.com/steve-noake
https://www.artstation.com/jakubvavrik
https://www.artstation.com/tomnoble
https://www.artstation.com/tomivens
https://www.artstation.com/james_lago
https://www.artstation.com/pete_smith
https://www.artstation.com/behemoth_cat
https://www.artstation.com/shakall605