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Rainforest Cave

I made this project trying to improve my foliage workflow and test some new techniques.
I've used Zbrush, Substance Designer and Photoshop to make the plants textures. I used all or just some of them depending on the plant.
I used Blender 2.8 to make the geometry and UE4 for rendering.

Cinematic

Some of the smallest plants

Some of the smallest plants

Some of the smallest plants

Some of the smallest plants

Some of the smallest plants

Some of the smallest plants

Some of the smallest plants

Some of the smallest plants

Some examples of Zbrush models and polypaint

Some examples of Zbrush models and polypaint

Some examples of Zbrush models and polypaint

Some examples of Zbrush models and polypaint

Some examples of Zbrush models and polypaint

Some examples of Zbrush models and polypaint

Some examples of Zbrush models and polypaint

Some examples of Zbrush models and polypaint

Moss coverage material

Moss coverage material

I used the object radius node to make the texture tiling depending of the size of the rock

I used the object radius node to make the texture tiling depending of the size of the rock

I've used splines to make roots and lianas

I've used splines to make roots and lianas

I added water drip to the rocks using vertex paint in order to add surface variations

I added water drip to the rocks using vertex paint in order to add surface variations